Website powered by

VOOOOHA

Fun little project based on an amazing concept by Tooth Wu : https://www.artstation.com/artwork/398Q2
It was really great to explore the presentation in Unreal Engine for once :)
I used Zbrush for sculpting and posing, Maya for retopo and UVs, Substance Painter for textures and Unreal Engine 4 for presentation (along with Marmoset for the wireframe and sculpt shots)
The mesh has 14985 tris and one 4k UDIM.

UE4 screenshot

UE4 screenshot

UE4 screenshot

UE4 screenshot

UE4 screenshot

UE4 screenshot

UE4 view

UE4 view

Marmoset Toolbag wireframe render

Marmoset Toolbag wireframe render

Marmoset Toolbag wireframe render

Marmoset Toolbag wireframe render

Marmoset Toolbag sculpt render

Marmoset Toolbag sculpt render

Marmoset Toolbag sculpt render

Marmoset Toolbag sculpt render

UV

UV