Fun little project based on an amazing concept by Tooth Wu : https://www.artstation.com/artwork/398Q2
It was really great to explore the presentation in Unreal Engine for once :)
I used Zbrush for sculpting and posing, Maya for retopo and UVs, Substance Painter for textures and Unreal Engine 4 for presentation (along with Marmoset for the wireframe and sculpt shots)
The mesh has 14985 tris and one 4k UDIM.