Dying Light: The Beast - National Park

As a Biome Artist on Dying Light: The Beast, I was responsible for creating vegetation assets tailored to specific biomes and regions of the game. My work included prototyping, modeling and texturing vegetation meshes, with a focus on visual cohesion, biome identity and in-game readability.

This presentation showcases assets made for a coniferous mountain forest covering the National Park, including a characteristic damage-inflicting plant - Sosnowski's hogweed, which was really fun to create.

Biome concept work was done by https://www.artstation.com/kasia_m