As a Biome Artist on Dying Light: The Beast, I was responsible for creating vegetation assets tailored to specific biomes and regions of the game. My work included prototyping, modeling and texturing vegetation meshes, with a focus on visual cohesion, biome identity and in-game readability.
This presentation showcases some of the assets made for deciduous and mixed forests, specifically oak and beech trees.
Biome concept work was done by https://www.artstation.com/kasia_m